Lottery Wheels: How to Play All Your Numbers Without Wasting Lines
Most players have more numbers they like than fit on one line, and many already buy a few lines a draw. A wheel is how you play both at once: it arranges your numbers across your lines so the pool is covered as efficiently as possible, and when several of your numbers come up they land together on one line with a guaranteed minimum match instead of scattering into near-misses. This page has 265 verified wheels for pick-5, pick-6, and pick-7 games, and for each one it tells you the three things the wheel books leave out: what it costs in your lottery, how often its promise actually fires, and what you get when it does.
What a wheel does, in one example
Eight numbers, 4 lines, one promise
Say you like eight numbers in a pick-6 game. Playing every 6-number combination of them would take 28 lines. This wheel does something narrower with 4: if 6 of your 8 numbers are drawn, at least one line matches 5 of them. Numbers 1 to 8 below are placeholders for your own eight.
| Line | Main numbers |
|---|---|
| 1 | 123578 |
| 2 | 135678 |
| 3 | 124678 |
| 4 | 123456 |
That promise only fires when 6 of the drawn numbers land inside your eight, which for Florida Lotto happens about 1 in 819,910 draws. The rest of the time the wheel is 4 ordinary lines. That is the whole idea of wheeling: it does not change the odds of any line, it decides how your lines overlap.
How to read a wheel’s promise
Every abbreviated wheel is described by two numbers, written like 3 if 4. Read it as: if 4 of my chosen numbers are drawn, at least one of my lines matches 3 of them. The first number is the floor you are guaranteed on a single line; the second is the condition that has to happen first.
Two honest caveats. First, the condition is the hard part: with 12 numbers in a pick-5 game, having 4 of them drawn is a rare event, and the picker below tells you exactly how rare for each lottery. Second, the promise is about matches on the main numbers, and only matters if your game pays a prize for that many matches. A 2 if 2 wheel is worthless in a game whose smallest prize needs 3 matches. The picker flags that too.
Find a wheel for your game and budget
Pick the game, the numbers, the promise
Pick the lottery, how many numbers you want to play, and the promise you want. You get what it costs, how often the promise fires, and what it pays when it does. Wheels up to 10 lines come with the full table; bigger ones show a preview and are built in the app.
Which kind of wheel, and when
| Type | What it is | When it makes sense |
|---|---|---|
| Full wheel | Every possible line from your numbers. 8 numbers in a pick-6 game is 28 lines; 12 numbers is 924. | Small pools only (7 to 9 numbers) or syndicates. It is the only wheel that guarantees the jackpot when all your numbers come up. |
| Abbreviated wheel | A verified subset of the full wheel that keeps a specific promise such as 3 if 4. Everything in the picker above. | You already buy several lines and want them organized around a pool you like, with a known floor when the pool hits. |
| Key-number wheel | An abbreviated wheel with one or two numbers forced onto every line. | You are committed to a number regardless. It concentrates risk: if the key number misses, every line misses with it. |
| Smart coverage | A line set built for an exact budget that covers as many number pairs or triples as possible without a formal promise. | Your budget does not match any verified wheel’s line count. This is what the Lucky Picks generator falls back to when a promise cannot fit. |
What a budget buys: Powerball example
| Budget per draw | Most numbers you can cover | Tightest promise |
|---|---|---|
| Up to $12 6 lines max |
12 numbers, 3 if 5 in 6 lines | 7 numbers, 3 if 3 in 5 lines |
| Up to $24 12 lines max |
14 numbers, 3 if 5 in 10 lines | 9 numbers, 3 if 3 in 12 lines |
| Up to $50 25 lines max |
18 numbers, 3 if 5 in 22 lines | 11 numbers, 3 if 3 in 23 lines |
| Up to $100 50 lines max |
20 numbers, 3 if 5 in 32 lines | 14 numbers, 3 if 3 in 43 lines |
Based on Powerball at $2 a line and promises that pay a prize in this game. Use the picker above for any other lottery.
What wheeling cannot do
A wheel never changes the odds of a line. Ten wheeled lines and ten quick picks have exactly the same chance of containing a jackpot, the same expected number of small prizes, and the same long-run return. Anyone selling a wheel as “guaranteed to win” is describing the promise above while leaving out its condition and how rarely the condition happens.
The cost side is the part to watch. A 24-line wheel at $2 a line is $48 per draw, $4,992 a year at two draws a week. Decide the budget first, then pick a wheel that fits inside it; never the other way round. Each lottery’s how to play and win guide has the break-even table for what each prize tier costs to chase.
Starter wheels for each lottery
Three sensible wheels per game, sized for a small, medium, and larger budget. Each one guarantees at least the smallest prize that game pays for main-number matches. Every figure is computed for that lottery’s real pool size and ticket price.
Powerball: pick 5 of 69 plus a Powerball
$2 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
7 numbers, 3 if 3 in 5 lines
- $10 per draw
- Promise fires about 1 in 164 draws and pays at least $7
- Any line hits 3+ in 0.61% of draws (5 random lines: 0.91%)
10 numbers, 3 if 3 in 18 lines
- $36 per draw
- Promise fires about 1 in 51.6 draws and pays at least $7
- Any line hits 3+ in 1.9% of draws (18 random lines: 3.2%)
14 numbers, 3 if 3 in 43 lines
- $86 per draw
- Promise fires about 1 in 18.8 draws and pays at least $7
- Any line hits 3+ in 5.3% of draws (43 random lines: 7.5%)
See the Powerball strategy playground for prefilled lines from recent trends, and the how to play and win Powerball for what each prize really pays.
Mega Millions: pick 5 of 70 plus a Mega Ball
$5 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
7 numbers, 3 if 3 in 5 lines
- $25 per draw
- Promise fires about 1 in 171 draws and pays at least $20
- Any line hits 3+ in 0.58% of draws (5 random lines: 0.87%)
10 numbers, 3 if 3 in 18 lines
- $90 per draw
- Promise fires about 1 in 53.7 draws and pays at least $20
- Any line hits 3+ in 1.9% of draws (18 random lines: 3.1%)
14 numbers, 3 if 3 in 43 lines
- $215 per draw
- Promise fires about 1 in 19.6 draws and pays at least $20
- Any line hits 3+ in 5.1% of draws (43 random lines: 7.2%)
See the Mega Millions strategy playground for prefilled lines from recent trends, and the how to play and win Mega Millions for what each prize really pays.
EuroMillions: pick 5 of 50 plus 2 Lucky Star
€2.50 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
11 numbers, 2 if 2 in 8 lines
- €20 per draw
- Promise fires about 1 in 3.3 draws and pays at least €4.10
- Any line hits 2+ in 30.1% of draws (8 random lines: 44.9%)
15 numbers, 2 if 2 in 15 lines
- €37.50 per draw
- Promise fires about 1 in 2.1 draws and pays at least €4.10
- Any line hits 2+ in 47.6% of draws (15 random lines: 67.3%)
14 numbers, 3 if 3 in 43 lines
- €108 per draw
- Promise fires about 1 in 7.9 draws and pays at least €10.20
- Any line hits 3+ in 12.6% of draws (43 random lines: 18.6%)
See the EuroMillions strategy playground for prefilled lines from recent trends, and the how to play and win EuroMillions for what each prize really pays.
Fantasy 5 – CA: pick 5 of 39
$1 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
11 numbers, 2 if 2 in 8 lines
- $8 per draw
- Promise fires about 1 in 2.3 draws and pays a 2-match prize (amount varies)
- Any line hits 2+ in 43.8% of draws (8 random lines: 62.0%)
15 numbers, 2 if 2 in 15 lines
- $15 per draw
- Promise fires about 1 in 1.5 draws and pays a 2-match prize (amount varies)
- Any line hits 2+ in 64.9% of draws (15 random lines: 83.7%)
14 numbers, 3 if 3 in 43 lines
- $43 per draw
- Promise fires about 1 in 4.2 draws and pays at least $10
- Any line hits 3+ in 23.7% of draws (43 random lines: 35.2%)
See the Fantasy 5 – CA strategy playground for prefilled lines from recent trends, and the how to play and win Fantasy 5 – CA for what each prize really pays.
Fantasy 5 – FL: pick 5 of 36
$1 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
11 numbers, 2 if 2 in 8 lines
- $8 per draw
- Promise fires about 1 in 2 draws and pays a 2-match prize (amount varies)
- Any line hits 2+ in 49.0% of draws (8 random lines: 67.8%)
15 numbers, 2 if 2 in 15 lines
- $15 per draw
- Promise fires about 1 in 1.4 draws and pays a 2-match prize (amount varies)
- Any line hits 2+ in 70.8% of draws (15 random lines: 88.0%)
14 numbers, 3 if 3 in 43 lines
- $43 per draw
- Promise fires about 1 in 3.5 draws and pays at least $14
- Any line hits 3+ in 28.7% of draws (43 random lines: 42.4%)
See the Fantasy 5 – FL strategy playground for prefilled lines from recent trends, and the how to play and win Fantasy 5 – FL for what each prize really pays.
Florida Lotto: pick 6 of 53
$2 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
8 numbers, 3 if 3 in 4 lines
- $8 per draw
- Promise fires about 1 in 26.5 draws and pays at least $10
- Any line hits 3+ in 3.8% of draws (4 random lines: 5.8%)
12 numbers, 3 if 3 in 15 lines
- $30 per draw
- Promise fires about 1 in 8.2 draws and pays at least $10
- Any line hits 3+ in 12.1% of draws (15 random lines: 20.1%)
14 numbers, 3 if 3 in 29 lines
- $58 per draw
- Promise fires about 1 in 5.5 draws and pays at least $10
- Any line hits 3+ in 18.1% of draws (29 random lines: 35.2%)
See the Florida Lotto strategy playground for prefilled lines from recent trends, and the how to play and win Florida Lotto for what each prize really pays.
Illinois Lotto: pick 6 of 50 plus a Extra Shot
$3 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
8 numbers, 3 if 3 in 4 lines
- $12 per draw
- Promise fires about 1 in 22.5 draws and pays at least $5
- Any line hits 3+ in 4.4% of draws (4 random lines: 6.8%)
12 numbers, 3 if 3 in 15 lines
- $45 per draw
- Promise fires about 1 in 7.1 draws and pays at least $5
- Any line hits 3+ in 14.1% of draws (15 random lines: 23.4%)
14 numbers, 3 if 3 in 29 lines
- $87 per draw
- Promise fires about 1 in 4.8 draws and pays at least $5
- Any line hits 3+ in 20.8% of draws (29 random lines: 40.2%)
See the Illinois Lotto strategy playground for prefilled lines from recent trends, and the how to play and win Illinois Lotto for what each prize really pays.
Loto (Francaise Des Jeux): pick 5 of 49 plus a Numéro Chance
€2 a line; the smallest main-number prize needs 1 matches, so promises below 1 are not worth paying for here.
11 numbers, 2 if 2 in 8 lines
- €16 per draw
- Promise fires about 1 in 3.2 draws and pays at least €2.20
- Any line hits 2+ in 31.1% of draws (8 random lines: 46.2%)
15 numbers, 2 if 2 in 15 lines
- €30 per draw
- Promise fires about 1 in 2 draws and pays at least €2.20
- Any line hits 2+ in 48.9% of draws (15 random lines: 68.7%)
14 numbers, 3 if 3 in 43 lines
- €86 per draw
- Promise fires about 1 in 7.5 draws and pays at least €20
- Any line hits 3+ in 13.3% of draws (43 random lines: 19.7%)
See the Loto (Francaise Des Jeux) strategy playground for prefilled lines from recent trends, and the how to play and win Loto (Francaise Des Jeux) for what each prize really pays.
Lotto 6/49: pick 6 of 49
CA$3 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
8 numbers, 3 if 3 in 4 lines
- CA$12 per draw
- Promise fires about 1 in 21.3 draws and pays at least CA$10
- Any line hits 3+ in 4.7% of draws (4 random lines: 7.2%)
12 numbers, 3 if 3 in 15 lines
- CA$45 per draw
- Promise fires about 1 in 6.8 draws and pays at least CA$10
- Any line hits 3+ in 14.8% of draws (15 random lines: 24.6%)
14 numbers, 3 if 3 in 29 lines
- CA$87 per draw
- Promise fires about 1 in 4.6 draws and pays at least CA$10
- Any line hits 3+ in 21.8% of draws (29 random lines: 42.0%)
See the Lotto 6/49 strategy playground for prefilled lines from recent trends, and the how to play and win Lotto 6/49 for what each prize really pays.
Lotto America: pick 5 of 52 plus a Star Ball
$1 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
7 numbers, 3 if 3 in 5 lines
- $5 per draw
- Promise fires about 1 in 71.7 draws and pays at least $5
- Any line hits 3+ in 1.4% of draws (5 random lines: 2.1%)
10 numbers, 3 if 3 in 18 lines
- $18 per draw
- Promise fires about 1 in 23.1 draws and pays at least $5
- Any line hits 3+ in 4.3% of draws (18 random lines: 7.4%)
14 numbers, 3 if 3 in 43 lines
- $43 per draw
- Promise fires about 1 in 8.8 draws and pays at least $5
- Any line hits 3+ in 11.4% of draws (43 random lines: 16.7%)
See the Lotto America strategy playground for prefilled lines from recent trends, and the how to play and win Lotto America for what each prize really pays.
Lotto Max: pick 7 of 52
CA$6 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
11 numbers, 3 if 3 in 8 lines
- CA$48 per draw
- Promise fires about 1 in 6.5 draws and pays a 3-match prize (amount varies)
- Any line hits 3+ in 15.4% of draws (8 random lines: 29.6%)
12 numbers, 3 if 3 in 11 lines
- CA$66 per draw
- Promise fires about 1 in 5.2 draws and pays a 3-match prize (amount varies)
- Any line hits 3+ in 19.2% of draws (11 random lines: 38.2%)
12 numbers, 4 if 4 in 27 lines
- CA$162 per draw
- Promise fires about 1 in 24.1 draws and pays at least CA$20
- Any line hits 4+ in 4.1% of draws (27 random lines: 9.9%)
See the Lotto Max strategy playground for prefilled lines from recent trends, and the how to play and win Lotto Max for what each prize really pays.
Millionaire For Life: pick 5 of 58 plus a Bonus Ball
$5 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
11 numbers, 2 if 2 in 8 lines
- $40 per draw
- Promise fires about 1 in 4.2 draws and pays at least $8
- Any line hits 2+ in 23.7% of draws (8 random lines: 36.0%)
15 numbers, 2 if 2 in 15 lines
- $75 per draw
- Promise fires about 1 in 2.6 draws and pays at least $8
- Any line hits 2+ in 38.6% of draws (15 random lines: 56.6%)
14 numbers, 3 if 3 in 43 lines
- $215 per draw
- Promise fires about 1 in 11.7 draws and pays at least $50
- Any line hits 3+ in 8.5% of draws (43 random lines: 12.4%)
See the Millionaire For Life strategy playground for prefilled lines from recent trends, and the how to play and win Millionaire For Life for what each prize really pays.
New York Lotto: pick 6 of 59
$1 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
8 numbers, 3 if 3 in 4 lines
- $4 per draw
- Promise fires about 1 in 35.8 draws and pays at least $1
- Any line hits 3+ in 2.8% of draws (4 random lines: 4.3%)
12 numbers, 3 if 3 in 15 lines
- $15 per draw
- Promise fires about 1 in 10.9 draws and pays at least $1
- Any line hits 3+ in 9.2% of draws (15 random lines: 15.1%)
14 numbers, 3 if 3 in 29 lines
- $29 per draw
- Promise fires about 1 in 7.2 draws and pays at least $1
- Any line hits 3+ in 13.9% of draws (29 random lines: 27.2%)
See the New York Lotto strategy playground for prefilled lines from recent trends, and the how to play and win New York Lotto for what each prize really pays.
SuperLotto Plus: pick 5 of 47 plus a Mega Number
$1 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
7 numbers, 3 if 3 in 5 lines
- $5 per draw
- Promise fires about 1 in 53.4 draws and pays at least $10
- Any line hits 3+ in 1.9% of draws (5 random lines: 2.8%)
10 numbers, 3 if 3 in 18 lines
- $18 per draw
- Promise fires about 1 in 17.4 draws and pays at least $10
- Any line hits 3+ in 5.7% of draws (18 random lines: 9.9%)
14 numbers, 3 if 3 in 43 lines
- $43 per draw
- Promise fires about 1 in 6.8 draws and pays at least $10
- Any line hits 3+ in 14.8% of draws (43 random lines: 22.0%)
See the SuperLotto Plus strategy playground for prefilled lines from recent trends, and the how to play and win SuperLotto Plus for what each prize really pays.
Texas Lotto: pick 6 of 54
$1 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
8 numbers, 3 if 3 in 4 lines
- $4 per draw
- Promise fires about 1 in 27.9 draws and pays at least $3
- Any line hits 3+ in 3.6% of draws (4 random lines: 5.5%)
12 numbers, 3 if 3 in 15 lines
- $15 per draw
- Promise fires about 1 in 8.6 draws and pays at least $3
- Any line hits 3+ in 11.6% of draws (15 random lines: 19.1%)
14 numbers, 3 if 3 in 29 lines
- $29 per draw
- Promise fires about 1 in 5.8 draws and pays at least $3
- Any line hits 3+ in 17.3% of draws (29 random lines: 33.7%)
See the Texas Lotto strategy playground for prefilled lines from recent trends, and the how to play and win Texas Lotto for what each prize really pays.
UK Lotto: pick 6 of 59
£2 a line; the smallest main-number prize needs 2 matches, so promises below 2 are not worth paying for here.
8 numbers, 3 if 3 in 4 lines
- £8 per draw
- Promise fires about 1 in 35.8 draws and pays at least £30
- Any line hits 3+ in 2.8% of draws (4 random lines: 4.3%)
12 numbers, 3 if 3 in 15 lines
- £30 per draw
- Promise fires about 1 in 10.9 draws and pays at least £30
- Any line hits 3+ in 9.2% of draws (15 random lines: 15.1%)
14 numbers, 3 if 3 in 29 lines
- £58 per draw
- Promise fires about 1 in 7.2 draws and pays at least £30
- Any line hits 3+ in 13.9% of draws (29 random lines: 27.2%)
See the UK Lotto strategy playground for prefilled lines from recent trends, and the how to play and win UK Lotto for what each prize really pays.
UK Thunderball: pick 5 of 39 plus a Thunderball
£1 a line; the smallest main-number prize needs 3 matches, so promises below 3 are not worth paying for here.
7 numbers, 3 if 3 in 5 lines
- £5 per draw
- Promise fires about 1 in 31.1 draws and pays at least £10
- Any line hits 3+ in 3.2% of draws (5 random lines: 4.9%)
10 numbers, 3 if 3 in 18 lines
- £18 per draw
- Promise fires about 1 in 10.5 draws and pays at least £10
- Any line hits 3+ in 9.6% of draws (18 random lines: 16.6%)
14 numbers, 3 if 3 in 43 lines
- £43 per draw
- Promise fires about 1 in 4.2 draws and pays at least £10
- Any line hits 3+ in 23.7% of draws (43 random lines: 35.2%)
See the UK Thunderball strategy playground for prefilled lines from recent trends, and the how to play and win UK Thunderball for what each prize really pays.
How Lucky Picks builds wheels
Traditional wheels have one rigid input: the number of lines. If your budget is 20 lines and the promise you want needs 24, a wheel book says no. The Lucky Picks generator works the other way. You set the pool, the budget, and the promise you would like. It first looks for a verified wheel that fits the budget exactly; if one exists, you get the true promise. If not, it switches to smart coverage, a line set built for your exact budget that covers as many number combinations from your pool as possible, and it reports plainly which of the two you received.
Bonus numbers can be fixed, rotated, or cycled across lines instead of being copied blindly, and saved wheels can be checked against every draw so a small prize on line 14 does not go unclaimed. Open the Lucky Wheels generator, or read the longer story behind the approach in the strategy playground.
Questions players ask about wheeling
What is a lottery wheel?
A lottery wheel is a fixed list of lines built from a larger set of numbers you choose, arranged so the lines overlap in a planned way. An abbreviated wheel comes with a promise: if a certain number of your chosen numbers are drawn, at least one line is guaranteed to match a certain number of them. A full wheel is simply every possible combination of your numbers.
Does wheeling improve my odds of winning?
Not per line. Every line in a wheel has exactly the same odds as a random line. Buying more lines improves your odds in proportion to the lines, wheeled or not. What a wheel changes is the shape of the outcome: when several of your numbers come up, the wins are concentrated onto one or two lines instead of being scattered as near-misses.
Doesn’t covering more combinations raise my chance of winning anything?
Only inside your own pool. A wheel covers the combinations of the numbers you chose as efficiently as possible, which is what makes its promise true. It does not cover more of the game than the same number of random lines: 12 lines hold 120 three-number combinations whether they are wheeled or random. Because wheeled lines share numbers, they tend to win or lose together, so the chance of at least one small prize is actually a touch lower than with independent random lines. For Powerball, the 12-number 3 if 4 wheel gives a 1.6% chance that some line matches 3 or more this draw, against 2.2% for 12 random lines. The average number of prizes is identical; the wheel trades a little breadth for a guaranteed floor when your numbers show up. That is why wheeling only makes sense when you are attached to a specific set of numbers to begin with.
What does "3 if 4" mean?
It reads: "if 4 of my numbers are drawn, at least one line matches 3 of them." The first number is the guaranteed match on a line; the second is how many of your chosen numbers must be among the winning numbers for the guarantee to apply. A "3 if 3" wheel is stricter: whenever any 3 of your numbers are drawn, one line has all 3.
How many lines does a 12-number pick-6 wheel need?
For a 3 if 3 promise, 15 lines. Playing all 924 six-number combinations of 12 numbers would be a full wheel; the abbreviated wheel keeps the 3 if 3 promise with 15. Other promises for the same 12 numbers need different line counts, all listed in the picker.
How often does a wheel’s guarantee actually pay off?
Rarely, and you can compute it. For Powerball, a 12-number 3 if 4 wheel (12 lines, $24 a draw) fires when 4 of your 12 numbers are among the 5 drawn, which happens about 1 in 387 draws. The picker shows this figure for every wheel and lottery so you know what you are buying.
Where do these wheels come from?
Most tables come from the La Jolla Covering Repository, the academic reference for covering designs; the classic 3 if 3 and 4 if 4 wheels were built by the Lucky Picks solver. Every wheel shown here was re-verified by checking that each scenario the promise covers is actually covered by at least one line.
Why are only the smaller wheels published in full?
Wheels up to 10 lines are the ones you can realistically fill in by hand, so their full tables are here to copy. Larger wheels are shown as a preview with all their odds and cost, and the full set is generated in the Lucky Picks app around your own numbers, where it is validated, saved, and checked against every draw so no line goes unclaimed.
Do wheels work with a bonus ball like the Powerball or Mega Ball?
Wheels arrange the main numbers only. For games with a separately drawn bonus ball you add the bonus number to each line yourself; the usual approach is to rotate a few different bonus values across the lines. Guarantees on this page refer to main-number matches.
Is a wheel worth it compared with quick picks?
Only if you were going to buy several lines anyway. For the same number of lines the average return is identical; the wheel buys organization and a predictable floor when your numbers show up, not extra expected value. If you buy one line at a time, skip wheeling.
Wheel tables: 224 from the La Jolla Covering Repository and 41 built by the Lucky Picks solver; all 265 re-verified over every covered scenario before publication. Odds are exact hypergeometric probabilities for each lottery’s current format.
Responsible play
Lucky Picks is built for data analysis, smart tracking, and more intentional play. Please set a budget, treat tickets as entertainment, and avoid chasing losses.
If you or someone you know needs support managing play, free help is available: US: 1-800-GAMBLER, UK: GamCare, and UK: GambleAware.